![]() ![]() Strong foundation in the traditional arts (including but not limited to, figure drawing, landscape painting, and illustration).Basic understanding of standard game engines and editors such as Unity or Unreal and associated art pipelines. Zbrush vs maya software#Basic knowledge of 3D workflows and associated software packages.Minimum 3 years industry experience in games, entertainment design or other 3D interactive media.Experience adopting and working within different art styles.Organizational skills with the experience working on multiple projects, set priorities, and meet deadlines and expectations.Proficient in industry standard art tools and experience working between 2D and 3D tool sets such as Photoshop, Maya, Modo, Zbrush or similar.Demonstrated experience to conceptualize ideas through visual development from rough thumbnails to polished final deliverables, and an understanding of translating these ideas to real-time content.Experience receiving and giving good constructive feedback.Understanding of mood, lighting, form, shape and silhouette in regards to composition.Self-driven - proactively improve skills by keeping aware of industry techniques and learning new software packages. ![]() Use industry standard and proprietary tools to create content
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |